








# 添加特殊项目


## 制导系统武器化-飞机

Guidance_system_weapon_application_air = {
	specialization = specialization_air 	
	icon = GFX_sp_rockets_flying_bomb
	project_tags = {
		sp_tag_aircraft
		sp_tag_rocket
		sp_tag_guided_bomb
	}

	allowed = {
		has_dlc = "Gotterdammerung"		
	}

	available = { 
		if = {
			limit = {
				has_dlc = "By Blood Alone"
			}
			FROM = {
				has_tech = sp_rockets_improved_guidance 
			}
		}
		
	}

	breakthrough_cost = {
		specialization_air = 1
	}
	
	resource_cost = {
		resources = {
			steel = 6
		}
	}

	prototype_time = 30	

	complexity = sp_complexity.small

    special_project_parent = {
        "sp_rockets_flying_bomb"
    }


	project_output = {
		country_effects = {
			custom_effect_tooltip = Guidance_system_weapon_application_air_tt
		}	
		enable_equipment_modules = {
			air_to_air_missile
			guided_bomb
		}	
	}	
	generic_prototype_rewards = {
		sp_air_generic_aerodynamics_advancements_reward
		sp_air_generic_reward_scientist_xp_3
		sp_air_generic_reward_major_progress_3
	}
	

}

## 制导系统武器化-舰船

Guidance_system_weapon_application_ship_1 = {
	specialization = specialization_air 	
	icon = GFX_sp_rockets_surface_to_air_missiles 
	project_tags = {
		sp_tag_aircraft
		sp_tag_rocket
		sp_tag_surface_ship
	}

	allowed = {
		has_dlc = "Gotterdammerung"		
	}

	available = { 
		if = {
			limit = {
				has_dlc = "By Blood Alone"
			}
			FROM = {
				has_tech = sp_rockets_improved_guidance 
			}
		}
		
	}

	breakthrough_cost = {
		specialization_air = 1
	}
	
	resource_cost = {
		resources = {
			steel = 10
		}
	}

	prototype_time = 30	

	complexity = sp_complexity.small

    special_project_parent = {
        "sp_rockets_flying_bomb"
    }


	project_output = {
		country_effects = {
			custom_effect_tooltip = Guidance_system_weapon_application_ship_1_tt
		}	
		enable_equipment_modules = {
			Basic_ship_to_ship_missile
			Improved_ship_to_ship_missile
			Advanced_ship_to_ship_missile
			air_defense_missile
		}	
	}	
	generic_prototype_rewards = {
		sp_air_generic_aerodynamics_advancements_reward
		sp_air_generic_reward_scientist_xp_3
		sp_air_generic_reward_major_progress_3
	}
	

}


## 制导系统武器化-对舰特化


Guidance_system_weapon_application_ship_2 = {
	specialization = specialization_air 	
	icon = GFX_sp_rockets_ballistic_missile
	project_tags = {
		sp_tag_aircraft
		sp_tag_rocket
		sp_tag_surface_ship
	}

	allowed = {
		has_dlc = "Gotterdammerung"		
	}

	available = { 
		if = {
			limit = {
				has_dlc = "By Blood Alone"
			}
			FROM = {
				has_tech = sp_rockets_improved_guidance 
			}
		}
		
	}

	breakthrough_cost = {
		specialization_air = 1
	}
	
	resource_cost = {
		resources = {
			steel = 12
			tungsten = 6
		}
	}

	prototype_time = 30	

	complexity = sp_complexity.small 

    special_project_parent = {
        "Guidance_system_weapon_application_ship_1"
    }


	project_output = {
		country_effects = {
			custom_effect_tooltip = Guidance_system_weapon_application_ship_2_tt
		}	
		enable_equipment_modules = {
			Small_high_explosive_ship_to_ship_missile
			Large_high_explosive_ship_to_ship_missile
			Small_armour_piercing_ship_to_ship_missile
			Large_armour_piercing_ship_to_ship_missile
		}	
	}	
	generic_prototype_rewards = {
		sp_air_generic_aerodynamics_advancements_reward
		sp_air_generic_reward_scientist_xp_3
		sp_air_generic_reward_major_progress_3
	}
	

}

