# 军队建设
communism_military_construction = {

	# 和人民在一起
	communism_being_with_the_people = {

		icon = generic_form_nation

		priority = 1936
		
		fire_only_once = yes

		available = {
			is_ai = no
			has_government = communism
			custom_trigger_tooltip = {
				tooltip = communism_being_with_the_people_tt
				has_country_flag = flag_communism_PLA_1
				has_country_flag = flag_communism_PLA_2
				has_country_flag = flag_communism_PLA_3
				has_country_flag = flag_communism_PLA_4
			}
		}

		complete_effect = {
			custom_effect_tooltip = communism_being_with_the_people_tt_1
			set_country_flag = flag_communism_active_defense
		}

	}
	# 为人民服务
	communism_serving_the_people = {

		icon = generic_form_nation

		priority = 1927
		
		fire_only_once = yes

		available = {
			is_ai = no
			has_government = communism
			custom_trigger_tooltip = {
				tooltip = communism_serving_the_people_tt
				has_country_flag = flag_communism_PLA_1
				has_country_flag = flag_communism_PLA_2
				has_country_flag = flag_communism_PLA_3
				has_country_flag = flag_communism_PLA_4
			}
		}

		complete_effect = {
			custom_effect_tooltip = communism_serving_the_people_tt_1
			set_country_flag = flag_communism_PLA
		}

	}


	# 重整组织架构
	communism_reorganizing_the_organizational_structure = {

		icon = GFX_decision_generic_prepare_civil_war

		priority = 1911
		
		fire_only_once = yes

		cost = 50

		available = {
			is_ai = no
			has_government = communism
			
		}

		complete_effect = {
			set_country_flag = flag_communism_PLA_1
		}

	}
	# 练兵运动
	communism_military_training_campaign = {

		icon = GFX_decision_generic_prepare_civil_war

		priority = 1911
		
		fire_only_once = yes

		cost = 50

		available = {
			is_ai = no
			has_government = communism
			
		}

		complete_effect = {
			set_country_flag = flag_communism_PLA_2
		}

	}
	# 在战争中学习战争
	communism_learn_warfare_through_warfare = {

		icon = GFX_decision_generic_prepare_civil_war

		priority = 1911
		
		fire_only_once = yes

		available = {
			is_ai = no
			has_government = communism
		}


		custom_cost_trigger = {
			command_power > 29
		}

		custom_cost_text = decision_cost_CP_30
		
		complete_effect = {
			hidden_effect = {
				add_command_power = -30
			}
			set_country_flag = flag_communism_PLA_3
		}
	}
	# 优化技战术
	communism_optimize_tactics_and_techniques = {

		icon = GFX_decision_generic_prepare_civil_war

		priority = 1911
		
		fire_only_once = yes

		available = {
			is_ai = no
			has_government = communism
		}

		custom_cost_trigger = {
			command_power > 29
		}

		custom_cost_text = decision_cost_CP_30
		
		complete_effect = {
			hidden_effect = {
				add_command_power = -30
			}
			set_country_flag = flag_communism_PLA_4
		}

	}


	# 侦察兵与特种作战理论
	communism_reconnaissance_and_special_operations_theory = {

		icon = GFX_decision_generic_military

		priority = 1911
		
		fire_only_once = yes

		available = {
			is_ai = no
			has_government = communism
		}

		custom_cost_trigger = {
			command_power > 29
		}

		custom_cost_text = decision_cost_CP_30
		
		complete_effect = {
			hidden_effect = {
				add_command_power = -30
			}
			add_potential_special_forces_tree = yes
		}

	}


	# 陆军战略推演
	communism_army_strategic_simulation = {

		icon = GFX_decision_generic_prepare_civil_war

		priority = 1911
		
		fire_only_once = no

		cost = 50

		available = {
			is_ai = no
			has_government = communism
		}


		complete_effect = {
			army_experience = 50
		}

	}
	# 海军战略推演
	communism_navy_strategic_simulation = {

		icon = GFX_decision_generic_prepare_civil_war

		priority = 1911
		
		fire_only_once = no

		cost = 50

		available = {
			is_ai = no
			has_government = communism
		}


		complete_effect = {
			navy_experience = 50
		}

	}
	# 空军战略推演
	communism_air_strategic_simulation = {

		icon = GFX_decision_generic_prepare_civil_war

		priority = 1911
		
		fire_only_once = no

		cost = 50

		available = {
			is_ai = no
			has_government = communism
		}


		complete_effect = {
			air_experience = 50
		}

	}
	# 总体战略推演
	communism_overall_strategic_simulation = {

		icon = GFX_decision_generic_prepare_civil_war

		priority = 1911
		
		fire_only_once = no

		cost = 50

		available = {
			is_ai = no
			has_government = communism
		}


		complete_effect = {
			add_command_power = 50
		}

	}
	# 军工组织增加经费投入
	communism_add_MIO_size = {

		priority = 1911
		
		fire_only_once = no

		cost = 200

		available = {
			is_ai = no
			has_government = communism
		}


		complete_effect = {

			every_military_industrial_organization = {
				add_mio_size = 1
			}	
				
		}		
	}
}
